YES I NEEDED THIS
REBLOGGING FOR THE BEAK ONE YES YES YES
GOOD YES THANK YOU
Can you guess who has been on my mind lately?
Nerds and Male Privilege (definitely worth a read!)
I want to tell you a story.
A few years ago, I was dating a girl who was decidedly not nerd curious. She tolerated my geeky interests with a certain bemused air but definitely didn’t participate in ‘em… not even setting foot inside a comic store on new comic day. She’d wait outside until I was done… which could be a while, since I was friends with several of the staff.
She came in the store exactly once, after I’d explained that no, it’s a pretty friendly place… well lit, spacious, organized and with helpful – and clearly identified – staff members who were willing to bend over backwards to make sure their customers were satisfied.
She was in there for less than 4 minutes before one mouth-breathing troglodyte began alternately staring at her boobs – evidently hoping that x-ray vision could develop spontaneously – and berating her for daring to comment on the skimpy nature of the costumes – in this case, Lady Death and Witchblade. She fled the premises, never to return.
When both the manager and I explained to him in no uncertain terms as to what he did wrong he shrugged his shoulders. “Hey, I was just trying to help you guys! She couldn’t understand that chicks can be tough and sexy! Not my fault she’s a chauvinist,” he said.
And that was when I shot him, your honor.
So with that example in mind, let’s talk about a subject I’ve touched on before: Male Privilege and how it applies to geeks and – more importantly – geek girls.
MALE PRIVILEGE: WHAT IS IT, EXACTLY?
I don’t think I’m breaking any news or blowing minds when I point out that geek culture as a whole is predominantly male. Not to say that women aren’t making huge inroads in science fiction/fantasy fandom, gaming, anime and comics… but it’s still a very male culture. As such, it caters to the predominantly male audience that makes it up. This, in turn leads to the phenomenon known as male privilege: the idea that men – most often straight, white men – as a whole, get certain privileges and status because of their gender.
(Obvious disclaimer: I’m a straight white man.)
In geek culture, this manifests in a number of ways. The most obvious is in the portrayal of female characters in comics, video games and movies. Batman: Arkham City provides an excellent example.
The women are all about sex, sex, sexy sextimes. With maybe a little villainy thrown in for flavor. They may be characters, but they’re also sexual objects to be consumed.
I will pause now for the traditional arguments from my readers: these characters are all femme fatales in the comics, all of the characters in the Arkham games are over-the-top, the men are just as exaggerated/sexualized/objectified as the women. Got all of that out of your systems? Good.
Because that reaction is exactly what I’m talking about.
Y’see, one of the issues of male privilege as it applies to fandom is the instinctive defensive reaction to any criticism that maybe, just maybe, shit’s a little fucked up, yo. Nobody wants to acknowledge that a one-sided (and one-dimensional) portrayal of women is the dominant paradigm in gaming; the vast majority of female characters are sexual objects. If a girl wants to see herself represented in video games, she better get used to the idea of being the prize at the bottom of the cereal box. If she wants to see herself as a main character, then it’s time to get ready for a parade of candyfloss costumes where nipple slips are only prevented by violating the laws of physics. The number of games with competent female protagonists who wear more than the Victoria’s Secret Angels are few and far between.
The idea that perhaps the way women are portrayed in fandom is aleetle sexist is regularly met with denials, justifications and outright dismissal of the issue. So regularly, in fact, that there’s a Bingo card covering the most common responses. Part of the notion of male privilege in fandom is that nothing is wrong with fandom and that suggestions that it might benefit from some diversity is treated as a threat.
But what is that threat, exactly?
In this case, the threat is that – ultimately – fandom won’t cater to guys almost to exclusion… that gays, lesbians, racial and religious minorities and (gasp!) women might start having a say in the way that games, comics, etc. will be created in the future. The strawmen that are regularly trotted out – that men are objectified as well, that it’s a convention of the genre, that women actually have more privileges than guys – are a distraction from the real issue: that the Privileged are worried that they won’t be as privileged in the near future if this threat isn’t stomped out. Hence the usual reactions: derailment, minimization and ultimately dismissing the topic all together.
As much as my nerdy brethren wish that more girls were of the geeky persuasion, it’s a little understandable why women might be a little reticent. It’s hard to feel valued or fully included when a very vocal group insists that your input is irrelevant, misguided and ultimately unwelcome. It’s small wonder why geekdom – for all of it’s self-proclaimed enlightened attitudes towards outsiders and outcasts – stil retains the odor of the guy’s locker room.
HOW MALE PRIVILEGE AFFECTS GEEK GIRLS IN REAL LIFE
Don’t make the mistake of thinking male privilege is solely about how big Power Girl’s tits are, fan service and jiggle physics in 3D fighters. It affects geek girls in direct, personal ways as well.
Remember the example I mentioned earlier with my then-girlfriend in the comic store? Her opinions were deemed mistaken and she was told she didn’t “get it”… because she was a girl.
Y’see, one of the issues that nerd girls face is the fact that they are seen as girls first and anything else second. And before you flood my comments section demanding to know why this is a bad thing, realize that being seen as a “girl” first colors every interaction that they have within fandom. They’re treated differently because they are women.
We will now pause for the expected responses: well that’s a good thing isn’t it, girls get special treatment because they’re girls, guys will fall all over themselves to try to get girls to like ‘em so it all balances out.
If you’re paying attention you’ll realize that – once again – those reactions are what I’m talking about.
Y’see, nobody’s saying that women don’t receive different treatment from guys… I’m saying that being treated differently is the problem. And yes, I know exactly what many of you are going to say and I’ll get to that in a minute.
Male privilege – again – is about what men can expect as the default setting for society. A man isn’t going to have everything about him filtered through the prism of his gender first. A man, for example, who gets a job isn’t going to face with suggestions that his attractiveness or that his willingness to perform sexual favors was a factor in his being hired, nor will he be shrugged off as a “quota hire”. A man isn’t expected to be a representative of his sex in all things; if he fails at a job, it’s not going to be extrapolated that all men are unfit for that job. A man who’s strong-willed or aggressive won’t be denigrated for it, nor are men socialized to “go along to get along”. A man can expect to have his opinion considered, not dismissed out of hand because of his sex. When paired with a woman who’s of equal status, the man can expect that most of the world will assume that he’s the one in charge. And, critically, a man doesn’t have to continually view the world through the lens of potential violence and sexual assault.
Now with this in mind, consider why being a girl first may be a hindrance to geek girls. A guy who plays a first person shooter – Call of Duty, Halo, Battlefield, what-have-you – online may expect a certain amount of trash talking, but he’s not going to be inundated with offers for sex, threats of rape, sounds of simulated masturbation or demands that he blow the other players – but not before going to the kitchen and getting them a beer/sandwich/pizza first. Men will also not be told that they’re being “too sensitive” or that “they need to toughen up” when they complain about said sexual threats.
Men also won’t have their opinions weighed or dismissed solely on the basis of how sexy or attractive they are. The most common responses a woman can expect in an argument – especially online – is that she’s fat, ugly, single, jealous, a whore, or a lesbian – or any combination thereof – and therefore her opinion is irrelevant, regardless of it’s actual merits. This is especially true if she’s commenting on the portrayal of female characters, whether in comics, video games or movies.
Men can expect that their presence at an event won’t automatically be assumed to be decorative or secondary to another man. Despite the growing presence of women in comics, as publishers, editors and creators as well as consumers, a preponderance of men will either treat women at conventions as inconveniences, booth bunnies or even potential dates. Many a female creator or publisher has had the experience of convention guests coming up and addressing all of their questions to the man at the table… despite being told many times that the man is often the assistant, not the talent, only there to provide logistical support and occasional heavy lifting.
Men are also not going to be automatically assigned into a particular niche just based on their gender. A girl in a comic store or a video game store is far more likely to be dismissed as another customer’s girlfriend/sister/cousin rather than being someone who might actually be interested in making a purchase herself. And when they are seen as customers, they’re often automatically assumed to be buying one of the designated “girl” properties… regardless of whether they were just reading Ultimate Spider-Man or looking for a copy of Saint’s Row 3.
Of course, the other side of the coin isn’t much better; being dismissed for the sin of being a woman is bad, but being placed on the traditional pillar is no less insulting. Guys who fall all over themselves to fawn over a geek girl and dance in attendance upon her are just as bad. The behavior is different, but the message is the same: she’s different because she’s a girl. These would-be white knights are ultimately treating her as a fetish object, not as a person. It’s especially notable when it comes to sexy cosplayers; the guys will laude them for being geek girls and celebrate them in person and online. They’ll lavish attention upon them, take photos of them and treat them as queens…
And in doing so, they’re sending the message that women are only valued in geek culture if they’re willing to be a sexually alluring product. Everybody loves Olivia Munn when she enters the room ass-cheeks first as Aeon Flux, but nobody is particularly concerned by the girls dressed in a baseball tee, jeans and ballet flats. One of these is welcomed into geek culture with open arms, the other has to justify their existence in the first place.
WHAT DOES ALL OF THIS MEAN TO YOU?
The reason why male privilege is so insidious is because of the insistance that it doesn’t exist in the first place. That willful ignorance is key in keeping it in place; by pretending that the issue doesn’t exist, it is that much easier to ensure that nothing ever changes.
Geek society prides itself on being explicitly counter-culture; nerds will crow about how, as a society, they’re better than the others who exclude them. They’ll insist that they’re more egalitarian; geeks hold tight to the belief that geek culture is a meritocracy, where concepts of agism, sexism and racism simply don’t exist the way it does elsewhere. And yet, even a cursory examination will demonstrate that this isn’t true.
And yet geeks will cling to this illusion while simultaneously refusing to address the matters that make it so unattractive to women and minorities. They will insist that they treat women exactly the same as they treat guys – all the while ignoring the fact that their behavior is what’s making the women uncomfortable and feeling unwelcome in the first place. They will find one girl in their immediate community who will say that she’s not offended and use her as the “proof” that nobody else is allowed to be offended.
Changing this prevailing attitude starts with the individual. Call it part of learning to be a better person; being willing to examine your own attitudes and behaviors and to be ruthlessly honest about the benefits you get from being a white male in fandom is the first step. Waving your hands and pretending that there isn’t a problem is a part of the attitude that makes women feel unwelcome in fandom and serves as the barrier to entry to geeky pursuits that she might otherwise enjoy.
Bringing the spotlight onto the concept of male privilege as it exists in nerd culture is the first step in making it more welcoming of diversity, especially women.
*Thanks to Madoka for bringing this to my attention.
A huge thank you to whoever wrote this article.
Bottled Notions is Sharing a Link
How easy is it to manipulate and control people? What kind of power do officials, experts and authority figures have over our thoughts and actions? These questions are more relevant than ever but we’re being systematically conditioned to never ask them in the first place. These are questions that go to the root of power – questions that story in a game like OZombie can explore and illuminate. Some background on the topic… The Milgram Experiments were carried out at Yale University during the 1960s. Researchers wanted to understand how, during WWII, so many seemingly normal individuals committed atrocities against their fellow human beings. An experiment was created where a test subject (in the role of “teacher”) would ask another subject (in the role of “student”) a series of memory challenge questions. The “teacher” was told to punish the “student” with an electric shock if any question was answered incorrectly. Each incorrect answer also caused the subsequent shock to be delivered at a higher voltage – starting at a mild 20-volts and ultimately ending with a beyond-lethal 450-volts. The teacher was always a random test subject (a person “off the street”), unaware that the student was an actor – and the electric shock and pain reaction fake. Throughout the tests a research scientist (an authority figure) remained in the room with the teacher to oversee and record results. These tests revealed something very disturbing about human psychology. Teachers would ask their questions, students would respond incorrectly and shocks would be administered. The voltage would increase with each incorrect answer. Mild yelps of discomfort would turn to screams of pain. The student would ask that the test be stopped. At this point the teacher would look to the researcher for guidance and the researcher would insist that the test continue. This is where things got really scary. Even as the voltage increased to near lethal levels and the student begged for the test to stop, the teacher would continue – so long as the researcher insisted that the test continue. Can you guess what percentage of teachers continued the test, administered shocks and increased the voltage up to and beyond lethal levels? How many normal test subjects would harm and even kill another human being simply because a scientist overseeing a university research experiment demanded that the shocks be administered? You’re probably sitting there thinking there’s no way you or anyone you know would continue. Up to 65% of test subjects continued administering shocks all the way up to the lethal 450-volt level. That’s 65% of subjects who would kill another human being because an authority figure told them to continue. Read the Wikipedia article – it’s sobering stuff. Milgram, the guy running these experiments, drew two powerful conclusions from the results: First, “…a subject, who has neither ability nor expertise to make decisions, especially in a crisis, will leave decision making to the group and its hierarchy. The group is the person’s behavioral model.” Second, “…the essence of obedience consists in the fact that a person comes to view themselves as the instrument for carrying out another person’s wishes, and they therefore no longer see themselves as responsible for their actions. Once this critical shift of viewpoint has occurred in the person, all of the essential features of obedience follow.” Within the world of OZombie we’re going to discover and must repair instances where Ozites are being turned against each other by abuse of this same knowledge. You’ll find Munchkins engaged in ritual sacrifice of their friends and family members, Quadlings committing mass suicide, Winkies snitching on each other, Vegetable People on death marches and the inhabitants of China Country smashing their own homes – all because authority figures have convinced them these things must be done. More critically, you’ll find yourself in positions of power over others with trusted authority figures asking you to do things you know are wrong. How will you respond? It’s a fascinating topic and one that few games (“Fallout” is one) have properly explored. And it’s this type of conformity we’re referring to with the use of “zombie” in the game’s title. What’s interesting to me is reading the different tone in reaction comments on websites announcing our Kickstarter campaign. On those sites where the writer (an authority figure) details the game’s narrative theme and alternative use of the word “zombie,” the reactions are largely positive. On those sites where the narrative isn’t mentioned or the “zombie” idea is highlighted in a negative way, the comments are largely negative. Goes to show that independent thinking is a rare and special thing. - American
If we could fund and back the potential development of Alice: Otherlands, how about we fund and back this, too?
They’re making OZombie while they wait for EA’s approval for Alice: Otherlands.
Let’s give Dorothy some support too, you guys. LET’S GET THIS THING FUNDED.
Bottled Notions is Sharing a Link
Pencil Test Studios presents a new Adventure Game made of Clay. From Doug TenNapel and the creators of The Neverhood.
Hey, so, guys! There’s a little under a month left on this, but we’re already a little under half way to the goal!
I can’t find the original post that was spreading this link like wildfire, but I figured posting it again won’t hurt, so long as it gets the word out, right?
Lets remind ourselves of not only why we love gaming, but why it can be good for us.
We’ll be posting and linking things like the one above (source: http://visual.ly/gaming-good-you) here, and on our Twitter, Facebook & Website.
And you can share your questions and stories with us by dropping us an Ask.
Merry Gaming :)
There’s a really great book out there called “Everything Bad is Good for You”. If you’re interested in this type of study, I highly suggest checking it out. (He also uses Windwaker heavily as a reference for problem-solving abilities)
Season 2, Ep. 16 - Graphics vs. Aesthetics
This week, we discuss the important difference between the often-confused “graphics” and “aesthetics.”
Oh look, that thing that drives me crazy.
A GRAPHICS PROGRAMMER
JESUS FUCKING CHRIST I GET SO MAD ABOUT PEOPLE TALKING SHIT ABOUT THE TECH IN GAMES WITHOUT KNOWING THEIR ASSES FROM HOLES IN THE GROUND
YES. THIS. ALL OF THIS. This is a very good thing and if you’re into playing or making games you need to listen and REALIZE ALL OF THIS.
Don’t Starve: Underground (x)
Still got a lot of dividing to do.
Just be sure that you will have enough vertices available to properly rig this bad boy! It’s turning out great so far.