Looking for me in order to talk about something other than gaming?
Then I suggest you head over to my other blog [x], where the main action is.

This blog is still essentially dead but, for the sake of not letting my main blog be inactive, will still be sort-of updating with general gaming news, facts, statistics, kickstarters, and other gaming related things!

I might throw in a few WIPs of current ongoing projects from time to time, along with some art references and tutorials.

We'll see how things go.

In the gaming community, you can reach or challenge me via the following accounts:

PSN: Wyvern_Gantor
Steam: Gantor_the_Great
Gamertag: Althantos
3DS: 1203-9231-0037

Reblogged from blueskyesartic  10,555 notes



Take an Early Visit to Hoenn!

Start your next Hoenn region adventure early with a special demo version of Pokémon Omega Ruby and Pokémon Alpha Sapphire. This demo features gameplay that you won’t experience anywhere else. During the course of this adventure, you’ll be surprised to encounter familiar Pokémon that can now Mega Evolve! What’s more, you can bring this Pokémon into your full Pokémon Omega Ruby and Pokémon Alpha Sapphire game. You can even bring over the reward items that you obtained during your Special Demo Version adventure. Stay tuned for details on how to bring the Pokémon and items into your full game.

You can play the Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version as many times as you like. Look for special scenarios that occur if you play every day.

Stay tuned for details on how to get a code that will enable you to download the Pokémon Omega Ruby and Pokémon Alpha Sapphire Special Demo Version from Nintendo eShop. Don’t miss this chance to start your adventure in Hoenn and discover Mega-Evolved Pokémon you’ve never seen before!


Reblogged from wyvernsdreams  1 note


Another gaming instructor of mine always encouraged the notion that any sort of art portfolio you have should be varied.

He stressed that having a consistent personal style is a good thing to have, as it gives your art identity.  But still he stressed the importance of, as an artist, one being able to expand their abilities and exploring familiar and unfamiliar artistic territories.  That way, you’ll be able to show potential contractors/employers that you’re capable of working with various styles, techniques, and mediums and are adaptable within your own artistic identity.

I think about this a lot, and it’s something I really need to keep working on myself.

Reblogged from wyvernsdreams  13 notes


My old gaming instructor once said:
"The important projects are the ones you’re personally motivated to do without just being told to do them.  They’re the ones bound to end up the best, and thus reflect on you better.  If you don’t have enthusiasm behind your project, then it’s simply just not going to turn out as good."

He went on a lot about how if you’re going to go into any sort of art-related career, especially one within the gaming industry, that you need to be sure that it’s something you really want to do.  Because if your only motivation to produce anything comes from people telling you to do it and not because you’re enthusiastic enough to work on any projects even for yourself, then that sort of career is most likely not going to be a good career for you and you’re most likely not going to be very happy with it.